Index
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I
- in - Static variable in class game.Game
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A Scanner object used to read user input from the console.
- in - Static variable in class pile.piles.Active
- initializeColorlessDeck() - Static method in class game.DeckBuilder
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Initializes the Colorless deck with Colorless-type Pokémon, Trainer cards, and Double Colorless Energy cards.
- initializeEnergyDeck() - Static method in class game.DeckBuilder
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Initializes the Energy deck, used for testing purposes.
- initializeFightingDeck() - Static method in class game.DeckBuilder
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Initializes the Fighting deck with Fighting-type Pokémon, Trainer cards, and Fighting Energy cards.
- initializeFireDeck() - Static method in class game.DeckBuilder
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Initializes the Fire deck with Fire-type Pokémon, Trainer cards, and Fire Energy cards.
- initializeMulliganDeck() - Static method in class game.DeckBuilder
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Initializes the Mulligan deck, used for testing purposes.
- initializePrebuiltDecks() - Static method in class game.DeckBuilder
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Initializes the prebuilt decks by calling individual methods for each deck type.
- initializeWaterDeck() - Static method in class game.DeckBuilder
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Initializes the Water deck with Water-type Pokémon, Trainer cards, and Water Energy cards.
- isEmpty() - Method in class pile.Pile
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Checks if the pile is empty (i.e., has no cards).
- isGameOver() - Method in class game.Game
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Checks if the game is over by evaluating the win conditions at the start of each turn.
- isTurnOver - Variable in class game.Game
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A flag used to indicate if the current player's turn is over.
All Classes and Interfaces|All Packages|Constant Field Values