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I

in - Static variable in class game.Game
A Scanner object used to read user input from the console.
in - Static variable in class pile.piles.Active
 
initializeColorlessDeck() - Static method in class game.DeckBuilder
Initializes the Colorless deck with Colorless-type Pokémon, Trainer cards, and Double Colorless Energy cards.
initializeEnergyDeck() - Static method in class game.DeckBuilder
Initializes the Energy deck, used for testing purposes.
initializeFightingDeck() - Static method in class game.DeckBuilder
Initializes the Fighting deck with Fighting-type Pokémon, Trainer cards, and Fighting Energy cards.
initializeFireDeck() - Static method in class game.DeckBuilder
Initializes the Fire deck with Fire-type Pokémon, Trainer cards, and Fire Energy cards.
initializeMulliganDeck() - Static method in class game.DeckBuilder
Initializes the Mulligan deck, used for testing purposes.
initializePrebuiltDecks() - Static method in class game.DeckBuilder
Initializes the prebuilt decks by calling individual methods for each deck type.
initializeWaterDeck() - Static method in class game.DeckBuilder
Initializes the Water deck with Water-type Pokémon, Trainer cards, and Water Energy cards.
isEmpty() - Method in class pile.Pile
Checks if the pile is empty (i.e., has no cards).
isGameOver() - Method in class game.Game
Checks if the game is over by evaluating the win conditions at the start of each turn.
isTurnOver - Variable in class game.Game
A flag used to indicate if the current player's turn is over.
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