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A

active - Variable in class game.Player
The player's active Pokémon.
Active - Class in pile.piles
Represents the active pile in the Pokémon Trading Card Game, where the player's active Pokémon is placed.
Active() - Constructor for class pile.piles.Active
Constructor for the Active class.
addBenchPokemon(Player) - Method in class game.Game
Sets the player's Benched Pokémon.
addCard(Card) - Method in class pile.Pile
Adds a card to the pile and increments the size of the pile.
addEnergy(EnergyCard) - Method in class card.pokemon.PokemonCard
Attaches an energy card to the Pokémon card.
addMove(Move) - Method in class card.pokemon.PokemonCard
Adds a move to the Pokémon card's list of moves.
addPrizePokemon(Player) - Method in class game.Game
Adds 6 cards to the player's Prize pile.
applyMoveDamage(int, PokemonCard, PokemonCard) - Method in class pile.piles.Active
Applies the move's damage to the defender's HP and checks if the defender is knocked out.
attachEnergy(Player) - Method in class game.Game
Handles attaching energy to a Pokémon.
attack(Active) - Method in class pile.piles.Active
Performs an attack with the active Pokémon on the target Pokémon.
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All Classes and Interfaces|All Packages|Constant Field Values