Index
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A
- active - Variable in class game.Player
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The player's active Pokémon.
- Active - Class in pile.piles
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Represents the active pile in the Pokémon Trading Card Game, where the player's active Pokémon is placed.
- Active() - Constructor for class pile.piles.Active
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Constructor for the Active class.
- addBenchPokemon(Player) - Method in class game.Game
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Sets the player's Benched Pokémon.
- addCard(Card) - Method in class pile.Pile
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Adds a card to the pile and increments the size of the pile.
- addEnergy(EnergyCard) - Method in class card.pokemon.PokemonCard
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Attaches an energy card to the Pokémon card.
- addMove(Move) - Method in class card.pokemon.PokemonCard
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Adds a move to the Pokémon card's list of moves.
- addPrizePokemon(Player) - Method in class game.Game
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Adds 6 cards to the player's Prize pile.
- applyMoveDamage(int, PokemonCard, PokemonCard) - Method in class pile.piles.Active
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Applies the move's damage to the defender's HP and checks if the defender is knocked out.
- attachEnergy(Player) - Method in class game.Game
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Handles attaching energy to a Pokémon.
- attack(Active) - Method in class pile.piles.Active
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Performs an attack with the active Pokémon on the target Pokémon.
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